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Flako Boom vs Sam E Scam
Style: Freestyle
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  #22  
Unread 10-06-2019, 10:47 PM
Barzooka
Join Date: May 2018
Posts: 1,427
Mentioned: 241 Post(s)
Tagged: 13 Thread(s)
Estimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 stars
Ranked Audio Record
153 Won / 83 Lost
Exclusive Audio Record
3 Won / 2 Lost

Estimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 stars
Ranked Text Record
13 Won / 16 Lost
Exclusive Text Record
1 Won / 0 Lost
Default

Quote:
Originally Posted by X View Post
For tourneys it would only work for the first round, but I could see that being interesting.

I think the benefit for open battles is for placement matches in seasonals to be truly random, and to reduce sniping.
Actually a simple solution to that would be to randomize who battles who next in the second round instead of just having a fixed roster. I'm not sure how difficult that would be to implement but that's a sure idea right there, that is, until the final round.
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Quote:
Originally Posted by JayDiamondScarFace View Post
I got a 1.73¢,made 3$dollars twooday and bought some tobacco smoke with 2$dollars haha my bank account empty no credit cards i m freestyle the money,since young money
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Unread 10-06-2019, 10:47 PM   #22
 
Barzooka
Estimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 starsEstimated Skill in Audio: 6.12/10 stars
Ranked Audio Record
153 Won / 83 Lost
Exclusive Audio Record
3 Won / 2 Lost

Estimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 6.12/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 starsEstimated Skill in Text: 4.95/10 stars
Ranked Text Record
13 Won / 16 Lost
Exclusive Text Record
1 Won / 0 Lost
 
Join Date: May 2018
Voted: 353 audio / 268 text
Posts: 1,427
Mentioned: 241 Post(s)
Tagged: 13 Thread(s)


Default

Quote:
Originally Posted by X View Post
For tourneys it would only work for the first round, but I could see that being interesting.

I think the benefit for open battles is for placement matches in seasonals to be truly random, and to reduce sniping.
Actually a simple solution to that would be to randomize who battles who next in the second round instead of just having a fixed roster. I'm not sure how difficult that would be to implement but that's a sure idea right there, that is, until the final round.
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