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01-29-2014, 05:15 PM
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01-29-2014, 05:15 PM
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#11
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01-29-2014, 06:20 PM
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Quote:
Originally Posted by _Chainz_
Keep working on them bro. Try working with more elements other than just a render and smudging. Think of it is a picture, and you have to add all the pieces to it. If you put a tree in the middle of it, surround it by other trees, know what I mean? Though smudging is cool, I prefer to build up my pieces. If you go this route, don't forget to blur your background so it gives it a lot of depth and draws focus to your main render. If you continue to smudge (Either way is cool, smudge tags are fine), try adding some C4D renders in it to give it some extra lighting. Also, Check out displacement to give more depth and also fill up your canvas a bit more without having to do a whole bunch of extra work or making it too hard on yourself. If you need any help, just hit me up. Good luck, EtH.
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I'll look up displacement. I'm not really the biggest fan of C4Ds. I prefer using fractals. I find they give a bit more movement. I dunno what to make sigs on though. Fighters is VERY limited off the get go.
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01-29-2014, 06:20 PM
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#12
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Quote:
Originally Posted by _Chainz_
Keep working on them bro. Try working with more elements other than just a render and smudging. Think of it is a picture, and you have to add all the pieces to it. If you put a tree in the middle of it, surround it by other trees, know what I mean? Though smudging is cool, I prefer to build up my pieces. If you go this route, don't forget to blur your background so it gives it a lot of depth and draws focus to your main render. If you continue to smudge (Either way is cool, smudge tags are fine), try adding some C4D renders in it to give it some extra lighting. Also, Check out displacement to give more depth and also fill up your canvas a bit more without having to do a whole bunch of extra work or making it too hard on yourself. If you need any help, just hit me up. Good luck, EtH.
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I'll look up displacement. I'm not really the biggest fan of C4Ds. I prefer using fractals. I find they give a bit more movement. I dunno what to make sigs on though. Fighters is VERY limited off the get go.
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01-30-2014, 12:17 AM
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Join Date: Jul 2008
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planetrenders.net (If you didn't know)
Look up some video game renders and stuff, just start with random stuff just to get your technique down. Once you get that, you can start dabbling more with concepts and composition and all that other good shit.
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01-30-2014, 12:17 AM
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#13
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Ranked Audio Record 1 Won / 1 Lost
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planetrenders.net (If you didn't know)
Look up some video game renders and stuff, just start with random stuff just to get your technique down. Once you get that, you can start dabbling more with concepts and composition and all that other good shit.
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01-30-2014, 04:01 AM
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Yeah I'll probably go to video game renders and try and pick some stuff with bright colours.
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01-30-2014, 04:01 AM
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#14
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Yeah I'll probably go to video game renders and try and pick some stuff with bright colours.
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01-30-2014, 07:22 AM
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Join Date: Jul 2013
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01-30-2014, 07:22 AM
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#15
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Banned
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01-30-2014, 10:31 AM
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Same place Bnas's is.
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01-30-2014, 10:31 AM
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#16
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Same place Bnas's is.
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