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View Poll Results: Should crews have a member limit?
Yes 13 68.42%
No 6 31.58%
Voters: 19. You may not vote on this poll

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  #11  
Unread 06-18-2018, 12:23 PM
X-Calibur
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2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
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237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
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Not going to happen guys nice idea but it won’t happen
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Unread 06-18-2018, 12:23 PM   #11
 
X-Calibur
Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
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2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
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237 Won / 67 Lost
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10 Won / 3 Lost
 
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Not going to happen guys nice idea but it won’t happen
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  #12  
Unread 06-18-2018, 12:29 PM
Lockhart
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Quote:
Originally Posted by X-Calibur View Post
Not going to happen guys nice idea but it won’t happen
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
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Unread 06-18-2018, 12:29 PM   #12
 
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Quote:
Originally Posted by X-Calibur View Post
Not going to happen guys nice idea but it won’t happen
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
 
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  #13  
Unread 06-18-2018, 12:29 PM
Row
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Quote:
Originally Posted by Seul View Post
10 sounds like alot...

Go w/ like 6 or 8. That way when we crew battle, everyone has an opponent.
most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.

3/2 leaders , 2/3 captains, 5 members looks good imo
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Unread 06-18-2018, 12:29 PM   #13
 
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Quote:
Originally Posted by Seul View Post
10 sounds like alot...

Go w/ like 6 or 8. That way when we crew battle, everyone has an opponent.
most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.

3/2 leaders , 2/3 captains, 5 members looks good imo
 
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  #14  
Unread 06-18-2018, 12:37 PM
Join Date: Oct 2017
Posts: 1,405
Mentioned: 545 Post(s)
Tagged: 21 Thread(s)
Estimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 stars
Ranked Audio Record
17 Won / 1 Lost
Estimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 stars
Ranked Text Record
47 Won / 6 Lost
Default

Quote:
Originally Posted by Row View Post
most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.

3/2 leaders , 2/3 captains, 5 members looks good imo
Makes sense, some good points. I think 6 would be too low then, I would go w/ 8 over 10 though, cause like yall have 11 members, so like 10 for you would really result in 0 changes. In AC's we got 10 active members at least, so also would result in no change.
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Unread 06-18-2018, 12:37 PM   #14
 
Seul Seul is on FIRE! 30+ wins in a row!Seul is on FIRE! 30+ wins in a row!Seul is on FIRE! 30+ wins in a row!
Estimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 stars
Ranked Audio Record
17 Won / 1 Lost
Estimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 stars
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47 Won / 6 Lost
 
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Quote:
Originally Posted by Row View Post
most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.

3/2 leaders , 2/3 captains, 5 members looks good imo
Makes sense, some good points. I think 6 would be too low then, I would go w/ 8 over 10 though, cause like yall have 11 members, so like 10 for you would really result in 0 changes. In AC's we got 10 active members at least, so also would result in no change.
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  #15  
Unread 06-18-2018, 12:43 PM
ILLoKWENT ILLoKWENT is on FIRE! 30+ wins in a row!ILLoKWENT is on FIRE! 30+ wins in a row!ILLoKWENT is on FIRE! 30+ wins in a row!
Join Date: Dec 2011
Posts: 2,315
Mentioned: 2696 Post(s)
Tagged: 58 Thread(s)
Estimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 stars
Ranked Audio Record
3 Won / 0 Lost
Estimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.52/10 starsEstimated Skill in Text: 7.52/10 starsEstimated Skill in Text: 7.52/10 stars
Ranked Text Record
168 Won / 28 Lost
Default

probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
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Unread 06-18-2018, 12:43 PM   #15
 
ILLoKWENT ILLoKWENT is on FIRE! 30+ wins in a row!ILLoKWENT is on FIRE! 30+ wins in a row!ILLoKWENT is on FIRE! 30+ wins in a row!
Estimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 starsEstimated Skill in Audio: 7.04/10 stars
Ranked Audio Record
3 Won / 0 Lost
Estimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.04/10 starsEstimated Skill in Text: 7.52/10 starsEstimated Skill in Text: 7.52/10 starsEstimated Skill in Text: 7.52/10 stars
Ranked Text Record
168 Won / 28 Lost
 
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probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
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  #16  
Unread 06-18-2018, 12:44 PM
X-Calibur
Join Date: Oct 2006
Posts: 4,067
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Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
Ranked Audio Record
2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
Ranked Text Record
237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
Default

Quote:
Originally Posted by Lockhart View Post
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
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Unread 06-18-2018, 12:44 PM   #16
 
X-Calibur
Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
Ranked Audio Record
2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
Ranked Text Record
237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
 
Join Date: Oct 2006
Voted: 82 audio / 1538 text
Posts: 4,067
Mentioned: 983 Post(s)
Tagged: 15 Thread(s)


Default

Quote:
Originally Posted by Lockhart View Post
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
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  #17  
Unread 06-18-2018, 12:45 PM
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Quote:
Originally Posted by ILLoKWENT View Post
probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
This.
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Unread 06-18-2018, 12:45 PM   #17
 
Rant
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Quote:
Originally Posted by ILLoKWENT View Post
probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
This.
 
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  #18  
Unread 06-18-2018, 12:46 PM
Join Date: Oct 2017
Posts: 1,405
Mentioned: 545 Post(s)
Tagged: 21 Thread(s)
Estimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 stars
Ranked Audio Record
17 Won / 1 Lost
Estimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 stars
Ranked Text Record
47 Won / 6 Lost
Default

Quote:
Originally Posted by X-Calibur View Post
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
Crew size can be easily monitored by a mod..... if it can't be added to the coding.
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Unread 06-18-2018, 12:46 PM   #18
 
Seul Seul is on FIRE! 30+ wins in a row!Seul is on FIRE! 30+ wins in a row!Seul is on FIRE! 30+ wins in a row!
Estimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 starsEstimated Skill in Audio: 7.41/10 stars
Ranked Audio Record
17 Won / 1 Lost
Estimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 7.41/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 stars
Ranked Text Record
47 Won / 6 Lost
 
Join Date: Oct 2017
Voted: 105 audio / 603 text
Posts: 1,405
Mentioned: 545 Post(s)
Tagged: 21 Thread(s)


Default

Quote:
Originally Posted by X-Calibur View Post
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
Crew size can be easily monitored by a mod..... if it can't be added to the coding.
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  #19  
Unread 06-18-2018, 12:47 PM
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Quote:
Originally Posted by X-Calibur View Post
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew members resulting in a credit deduction.
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Unread 06-18-2018, 12:47 PM   #19
 
Rant
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Quote:
Originally Posted by X-Calibur View Post
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew members resulting in a credit deduction.
 
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  #20  
Unread 06-18-2018, 12:48 PM
X-Calibur
Join Date: Oct 2006
Posts: 4,067
Mentioned: 983 Post(s)
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Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
Ranked Audio Record
2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
Ranked Text Record
237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
Default

Quote:
Originally Posted by Rant View Post
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew member resulting in a credit deduction.
I see what your saying and yes I’m sure there is a lot of ways it can be nodded or admired but as far as I’m aware mods can’t remove people from crews ....

And do we really want to penalise people because they have a large crew come on listen to what your saying ???

And why is this topic relevant is it due to voting ????
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Unread 06-18-2018, 12:48 PM   #20
 
X-Calibur
Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
Ranked Audio Record
2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
Ranked Text Record
237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
 
Join Date: Oct 2006
Voted: 82 audio / 1538 text
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Originally Posted by Rant View Post
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew member resulting in a credit deduction.
I see what your saying and yes I’m sure there is a lot of ways it can be nodded or admired but as far as I’m aware mods can’t remove people from crews ....

And do we really want to penalise people because they have a large crew come on listen to what your saying ???

And why is this topic relevant is it due to voting ????
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