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View Poll Results: Should crews have a member limit?
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Yes
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13 |
68.42% |
No
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6 |
31.58% |

06-18-2018, 12:23 PM
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Join Date: Oct 2006
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Ranked Audio Record 2 Won / 1 Lost
Ranked Text Record 237 Won / 67 Lost
Exclusive Text Record 10 Won / 3 Lost
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Not going to happen guys nice idea but it won’t happen
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06-18-2018, 12:23 PM
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#11
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Ranked Audio Record 2 Won / 1 Lost
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Not going to happen guys nice idea but it won’t happen
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06-18-2018, 12:29 PM
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Quote:
Originally Posted by X-Calibur
Not going to happen guys nice idea but it won’t happen
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What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
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06-18-2018, 12:29 PM
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#12
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Quote:
Originally Posted by X-Calibur
Not going to happen guys nice idea but it won’t happen
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What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
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06-18-2018, 12:29 PM
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Quote:
Originally Posted by Seul
10 sounds like alot...
Go w/ like 6 or 8. That way when we crew battle, everyone has an opponent.
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most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.
3/2 leaders , 2/3 captains, 5 members looks good imo
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06-18-2018, 12:29 PM
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#13
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Quote:
Originally Posted by Seul
10 sounds like alot...
Go w/ like 6 or 8. That way when we crew battle, everyone has an opponent.
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most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.
3/2 leaders , 2/3 captains, 5 members looks good imo
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06-18-2018, 12:37 PM
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Join Date: Oct 2017
Posts: 1,405
Mentioned: 545 Post(s)
Tagged: 21 Thread(s)
Ranked Audio Record 17 Won / 1 Lost
Ranked Text Record 47 Won / 6 Lost
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Quote:
Originally Posted by Row
most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.
3/2 leaders , 2/3 captains, 5 members looks good imo
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Makes sense, some good points. I think 6 would be too low then, I would go w/ 8 over 10 though, cause like yall have 11 members, so like 10 for you would really result in 0 changes. In AC's we got 10 active members at least, so also would result in no change.
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seul
adjective
1. on one’s own ⧫ alone
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06-18-2018, 12:37 PM
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#14
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Ranked Audio Record 17 Won / 1 Lost
Ranked Text Record 47 Won / 6 Lost
Join Date: Oct 2017
Voted:
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Posts: 1,405
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Quote:
Originally Posted by Row
most would have 8 but made it 10 for a bit more wiggle room just in case. so if someone wants to recruit someone, booting a member for em is less likely to happen. and that way not everyone has to participate in a crew battle, for numerous crew battles you can pick members based on skill, whos active, whos busy, etc.
3/2 leaders , 2/3 captains, 5 members looks good imo
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Makes sense, some good points. I think 6 would be too low then, I would go w/ 8 over 10 though, cause like yall have 11 members, so like 10 for you would really result in 0 changes. In AC's we got 10 active members at least, so also would result in no change.
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seul
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06-18-2018, 12:43 PM
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Join Date: Dec 2011
Posts: 2,315
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Tagged: 58 Thread(s)
Ranked Audio Record 3 Won / 0 Lost
Ranked Text Record 168 Won / 28 Lost
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probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
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06-18-2018, 12:43 PM
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#15
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Ranked Audio Record 3 Won / 0 Lost
Ranked Text Record 168 Won / 28 Lost
Join Date: Dec 2011
Voted:
82
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text
Posts: 2,315
Mentioned: 2696 Post(s)
Tagged: 58 Thread(s)
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probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
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06-18-2018, 12:44 PM
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Join Date: Oct 2006
Posts: 4,067
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Ranked Text Record 237 Won / 67 Lost
Exclusive Text Record 10 Won / 3 Lost
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Quote:
Originally Posted by Lockhart
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
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It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...
Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....
Like I said it’s a nice idea but it won’t happen
__________________
X-Calibur The leader of ...
GET DOWN OR LAY DOWN!!!
... No One Cared Who I Was Until I Put The Mask On ...
Fair Votes Click HERE
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06-18-2018, 12:44 PM
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#16
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Ranked Audio Record 2 Won / 1 Lost
Ranked Text Record 237 Won / 67 Lost
Exclusive Text Record 10 Won / 3 Lost
Join Date: Oct 2006
Voted:
82
audio / 1538
text
Posts: 4,067
Mentioned: 983 Post(s)
Tagged: 15 Thread(s)
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Quote:
Originally Posted by Lockhart
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
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It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...
Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....
Like I said it’s a nice idea but it won’t happen
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06-18-2018, 12:45 PM
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Quote:
Originally Posted by ILLoKWENT
probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
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This.
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06-18-2018, 12:45 PM
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#17
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Quote:
Originally Posted by ILLoKWENT
probably can go with 9. dont really need more than 2 leaders at any given time, andmaybe . implement in crew tourneys to decide leader,cappo spots to propagate rotation so a leader isnt at the same spot forever, and gives reg users a chance to move up quicker, and promote more activity with battles? but yeah agree that a member cap would be a good idea.. more crews , more voter options
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This.
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06-18-2018, 12:46 PM
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Join Date: Oct 2017
Posts: 1,405
Mentioned: 545 Post(s)
Tagged: 21 Thread(s)
Ranked Audio Record 17 Won / 1 Lost
Ranked Text Record 47 Won / 6 Lost
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Quote:
Originally Posted by X-Calibur
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...
Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....
Like I said it’s a nice idea but it won’t happen
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Crew size can be easily monitored by a mod..... if it can't be added to the coding.
__________________

seul
adjective
1. on one’s own ⧫ alone
|
06-18-2018, 12:46 PM
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#18
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Ranked Audio Record 17 Won / 1 Lost
Ranked Text Record 47 Won / 6 Lost
Join Date: Oct 2017
Voted:
105
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text
Posts: 1,405
Mentioned: 545 Post(s)
Tagged: 21 Thread(s)
|
Quote:
Originally Posted by X-Calibur
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...
Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....
Like I said it’s a nice idea but it won’t happen
|
Crew size can be easily monitored by a mod..... if it can't be added to the coding.
|
Offline
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06-18-2018, 12:47 PM
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Mentioned: Post(s)
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Quote:
Originally Posted by X-Calibur
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...
Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....
Like I said it’s a nice idea but it won’t happen
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It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew members resulting in a credit deduction.
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06-18-2018, 12:47 PM
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#19
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Guest
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Quote:
Originally Posted by X-Calibur
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...
Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....
Like I said it’s a nice idea but it won’t happen
|
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew members resulting in a credit deduction.
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06-18-2018, 12:48 PM
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Join Date: Oct 2006
Posts: 4,067
Mentioned: 983 Post(s)
Tagged: 15 Thread(s)
Ranked Audio Record 2 Won / 1 Lost
Ranked Text Record 237 Won / 67 Lost
Exclusive Text Record 10 Won / 3 Lost
|
Quote:
Originally Posted by Rant
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew member resulting in a credit deduction.
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I see what your saying and yes I’m sure there is a lot of ways it can be nodded or admired but as far as I’m aware mods can’t remove people from crews ....
And do we really want to penalise people because they have a large crew come on listen to what your saying ???
And why is this topic relevant is it due to voting ????
__________________
X-Calibur The leader of ...
GET DOWN OR LAY DOWN!!!
... No One Cared Who I Was Until I Put The Mask On ...
Fair Votes Click HERE
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06-18-2018, 12:48 PM
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#20
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Ranked Audio Record 2 Won / 1 Lost
Ranked Text Record 237 Won / 67 Lost
Exclusive Text Record 10 Won / 3 Lost
Join Date: Oct 2006
Voted:
82
audio / 1538
text
Posts: 4,067
Mentioned: 983 Post(s)
Tagged: 15 Thread(s)
|
Quote:
Originally Posted by Rant
It doesn't have to be coded. It can be member regulated, with potential penalties for going over the number. For example, as a leader, having more than the agreed upon number of crew member resulting in a credit deduction.
|
I see what your saying and yes I’m sure there is a lot of ways it can be nodded or admired but as far as I’m aware mods can’t remove people from crews ....
And do we really want to penalise people because they have a large crew come on listen to what your saying ???
And why is this topic relevant is it due to voting ????
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