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  #11  
Unread 01-15-2019, 10:57 PM
Saiyan
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I love this idea. However, I would tweak a couple of things.

For one, 6 crews with 10 each would mean at LEAST 60 members are currently active, which there aren't. Whether it would be to accept a crew invite or at the very least be privy to what's going on, they'd need to be active. Of course, an admin/mod could alleviate this problem by forcefully placing draft picks in their perspective crews, but that could create a problem if people who haven't logged on or don't know what's going on end up logging in to find they're gone from their old crew and into a new one all of a sudden.

A more realistic system would be 6 crews, 4 members each probably. That way, draft picks mean a lot more because you're going to be much more particular about who you'd want in your crew. Also, 24 draft picks is much closer to reality, as we're sitting on about 30-35 active members.

The second is, this being such a good/great idea and with it being such a big undertaking, I believe EtH should be made mod. For obvious reasons, he would need the clearance and power to facilitate this kind of event. Although he can be a dick at times, and two-faced as hell, I've always known him to be a straight shooter and fair.

---------- Post added at 09:57 PM ---------- Previous post was at 09:43 PM ----------

As far as a draft system, we could incorporate a points system. Each leader gets a total of 1000 points, and each member in the draft is given a value number based on records and titles.

Let's say Row is a leader, and each leader is given 1000 points.

RULE/Revan - SUPERMAX DEAL (1,000) - this would be someone's obvious pick, but they'd have to keep in mind that this draft is implemented so that BATTLES and BEEFS can take place. With rewards being included, always losing because of lack of active members could hurt your crew.
Rican - 650
Shodan - 600
Edgeworth - 420
Rieper - 400
Brayne D. - 300
Macc - 300
Hopps - 280
Saiyan - 280
KG - 260
Student - 200
Mizz Ammo - 140
2 Gucci - 100
Bnas - 5

(this doesn't reflect how I feel about each's skill level, just saiyan for context)

Each leader would have to carefully pick their members because, like pro sports, they are dealing with a cap system

Last edited by Saiyan; 01-15-2019 at 11:07 PM.
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Unread 01-15-2019, 10:57 PM   #11
 
Saiyan
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I love this idea. However, I would tweak a couple of things.

For one, 6 crews with 10 each would mean at LEAST 60 members are currently active, which there aren't. Whether it would be to accept a crew invite or at the very least be privy to what's going on, they'd need to be active. Of course, an admin/mod could alleviate this problem by forcefully placing draft picks in their perspective crews, but that could create a problem if people who haven't logged on or don't know what's going on end up logging in to find they're gone from their old crew and into a new one all of a sudden.

A more realistic system would be 6 crews, 4 members each probably. That way, draft picks mean a lot more because you're going to be much more particular about who you'd want in your crew. Also, 24 draft picks is much closer to reality, as we're sitting on about 30-35 active members.

The second is, this being such a good/great idea and with it being such a big undertaking, I believe EtH should be made mod. For obvious reasons, he would need the clearance and power to facilitate this kind of event. Although he can be a dick at times, and two-faced as hell, I've always known him to be a straight shooter and fair.

---------- Post added at 09:57 PM ---------- Previous post was at 09:43 PM ----------

As far as a draft system, we could incorporate a points system. Each leader gets a total of 1000 points, and each member in the draft is given a value number based on records and titles.

Let's say Row is a leader, and each leader is given 1000 points.

RULE/Revan - SUPERMAX DEAL (1,000) - this would be someone's obvious pick, but they'd have to keep in mind that this draft is implemented so that BATTLES and BEEFS can take place. With rewards being included, always losing because of lack of active members could hurt your crew.
Rican - 650
Shodan - 600
Edgeworth - 420
Rieper - 400
Brayne D. - 300
Macc - 300
Hopps - 280
Saiyan - 280
KG - 260
Student - 200
Mizz Ammo - 140
2 Gucci - 100
Bnas - 5

(this doesn't reflect how I feel about each's skill level, just saiyan for context)

Each leader would have to carefully pick their members because, like pro sports, they are dealing with a cap system

Last edited by Saiyan; 01-15-2019 at 11:07 PM.
 
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  #12  
Unread 01-15-2019, 11:19 PM
Apollyon
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Im down..
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Unread 01-15-2019, 11:19 PM   #12
 
Apollyon
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Im down..
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  #13  
Unread 01-16-2019, 12:08 AM
joan of arc
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since i'm 3-0 against macc where does that put me
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Unread 01-16-2019, 12:08 AM   #13
 
joan of arc
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since i'm 3-0 against macc where does that put me
 
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  #14  
Unread 01-16-2019, 12:17 AM
Saiyan
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Quote:
Originally Posted by guts. View Post
since i'm 3-0 against macc where does that put me
300.5.....jk lol if I were to really break down numbers as they should be in the draft, it'd start some shit lol just a suggestion though chief. na'm saiyan?
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Unread 01-16-2019, 12:17 AM   #14
 
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Quote:
Originally Posted by guts. View Post
since i'm 3-0 against macc where does that put me
300.5.....jk lol if I were to really break down numbers as they should be in the draft, it'd start some shit lol just a suggestion though chief. na'm saiyan?
 
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  #15  
Unread 01-16-2019, 01:00 AM
Locchart
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Quote:
Originally Posted by Saiyan View Post

I believe EtH should be made mod.

Although he can be a dick at times, and two-faced as hell, I've always known him to be a straight shooter and fair.
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Unread 01-16-2019, 01:00 AM   #15
 
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Quote:
Originally Posted by Saiyan View Post

I believe EtH should be made mod.

Although he can be a dick at times, and two-faced as hell, I've always known him to be a straight shooter and fair.
 
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  #16  
Unread 01-16-2019, 08:04 AM
KG The Prince
Join Date: Jun 2017
Posts: 2,056
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Estimated Skill in Text: 0/10 starsEstimated Skill in Text: 0/10 starsEstimated Skill in Text: 0/10 starsEstimated Skill in Text: 0/10 starsEstimated Skill in Text: 0/10 starsEstimated Skill in Text: 0/10 starsEstimated Skill in Text: 6.46/10 starsEstimated Skill in Text: 6.46/10 starsEstimated Skill in Text: 6.46/10 starsEstimated Skill in Text: 6.46/10 stars
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4 Won / 3 Lost
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Me and Eth had a bit of a convo about this and I think it's a dope idea

Breaking up Apoc would be quite easy, convincing @HVK won't be lol
@HVK what's your thoughts?
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Unread 01-16-2019, 08:04 AM   #16
 
KG The Prince
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218 Won / 94 Lost
Exclusive Text Record
4 Won / 3 Lost
 
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Me and Eth had a bit of a convo about this and I think it's a dope idea

Breaking up Apoc would be quite easy, convincing @HVK won't be lol
@HVK what's your thoughts?
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  #17  
Unread 01-16-2019, 08:08 AM
EtH
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Quote:
Originally Posted by Saiyan View Post
I love this idea. However, I would tweak a couple of things.

For one, 6 crews with 10 each would mean at LEAST 60 members are currently active, which there aren't. Whether it would be to accept a crew invite or at the very least be privy to what's going on, they'd need to be active. Of course, an admin/mod could alleviate this problem by forcefully placing draft picks in their perspective crews, but that could create a problem if people who haven't logged on or don't know what's going on end up logging in to find they're gone from their old crew and into a new one all of a sudden.

A more realistic system would be 6 crews, 4 members each probably. That way, draft picks mean a lot more because you're going to be much more particular about who you'd want in your crew. Also, 24 draft picks is much closer to reality, as we're sitting on about 30-35 active members.

The second is, this being such a good/great idea and with it being such a big undertaking, I believe EtH should be made mod. For obvious reasons, he would need the clearance and power to facilitate this kind of event. Although he can be a dick at times, and two-faced as hell, I've always known him to be a straight shooter and fair.

---------- Post added at 09:57 PM ---------- Previous post was at 09:43 PM ----------

As far as a draft system, we could incorporate a points system. Each leader gets a total of 1000 points, and each member in the draft is given a value number based on records and titles.

Let's say Row is a leader, and each leader is given 1000 points.

RULE/Revan - SUPERMAX DEAL (1,000) - this would be someone's obvious pick, but they'd have to keep in mind that this draft is implemented so that BATTLES and BEEFS can take place. With rewards being included, always losing because of lack of active members could hurt your crew.
Rican - 650
Shodan - 600
Edgeworth - 420
Rieper - 400
Brayne D. - 300
Macc - 300
Hopps - 280
Saiyan - 280
KG - 260
Student - 200
Mizz Ammo - 140
2 Gucci - 100
Bnas - 5

(this doesn't reflect how I feel about each's skill level, just saiyan for context)

Each leader would have to carefully pick their members because, like pro sports, they are dealing with a cap system
For the draft it wouldn't be 60 members. A draft of 4 each or something would be how it goes down. But I think having a larger overall limit to members means we have an incentive to pick up and potentially teach new members to increase our chances in Illmania.

There is absolutely zero clearance I'd need for this. Everything is easily done in the forums.

I'm not sure about the points system as it's subjective. For example, no chance Id personally pick RULE, an inactive no show threat. But if you were a leader its clear youd want him, so all in all I think leaving it open to interpretation is better.

---------- Post added at 08:08 AM ---------- Previous post was at 08:06 AM ----------

Looking at Apoc, KG and HVK are the only guys that'd be involved anyway. Ginge is active but did say he's done a few daus ago.
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Unread 01-16-2019, 08:08 AM   #17
 
EtH
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Quote:
Originally Posted by Saiyan View Post
I love this idea. However, I would tweak a couple of things.

For one, 6 crews with 10 each would mean at LEAST 60 members are currently active, which there aren't. Whether it would be to accept a crew invite or at the very least be privy to what's going on, they'd need to be active. Of course, an admin/mod could alleviate this problem by forcefully placing draft picks in their perspective crews, but that could create a problem if people who haven't logged on or don't know what's going on end up logging in to find they're gone from their old crew and into a new one all of a sudden.

A more realistic system would be 6 crews, 4 members each probably. That way, draft picks mean a lot more because you're going to be much more particular about who you'd want in your crew. Also, 24 draft picks is much closer to reality, as we're sitting on about 30-35 active members.

The second is, this being such a good/great idea and with it being such a big undertaking, I believe EtH should be made mod. For obvious reasons, he would need the clearance and power to facilitate this kind of event. Although he can be a dick at times, and two-faced as hell, I've always known him to be a straight shooter and fair.

---------- Post added at 09:57 PM ---------- Previous post was at 09:43 PM ----------

As far as a draft system, we could incorporate a points system. Each leader gets a total of 1000 points, and each member in the draft is given a value number based on records and titles.

Let's say Row is a leader, and each leader is given 1000 points.

RULE/Revan - SUPERMAX DEAL (1,000) - this would be someone's obvious pick, but they'd have to keep in mind that this draft is implemented so that BATTLES and BEEFS can take place. With rewards being included, always losing because of lack of active members could hurt your crew.
Rican - 650
Shodan - 600
Edgeworth - 420
Rieper - 400
Brayne D. - 300
Macc - 300
Hopps - 280
Saiyan - 280
KG - 260
Student - 200
Mizz Ammo - 140
2 Gucci - 100
Bnas - 5

(this doesn't reflect how I feel about each's skill level, just saiyan for context)

Each leader would have to carefully pick their members because, like pro sports, they are dealing with a cap system
For the draft it wouldn't be 60 members. A draft of 4 each or something would be how it goes down. But I think having a larger overall limit to members means we have an incentive to pick up and potentially teach new members to increase our chances in Illmania.

There is absolutely zero clearance I'd need for this. Everything is easily done in the forums.

I'm not sure about the points system as it's subjective. For example, no chance Id personally pick RULE, an inactive no show threat. But if you were a leader its clear youd want him, so all in all I think leaving it open to interpretation is better.

---------- Post added at 08:08 AM ---------- Previous post was at 08:06 AM ----------

Looking at Apoc, KG and HVK are the only guys that'd be involved anyway. Ginge is active but did say he's done a few daus ago.
 
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  #18  
Unread 01-16-2019, 10:34 AM
joan of arc
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i love this idea and have drafted up a possible points scheme. (keep in mind none of this is official just my personal opinions/speculations/ideas) the way it works is every user will be responsible for tallying their own points. (it's not hard, everytime you do something that gives you points add it to a total) they will periodically message their leader and ask them to update their point count. the crew leader will be responsible for updating/upkeeping his crews points. this will give us a relative idea of who's leading in points leading up to illmania. in addition, all special battle and forum events will need proof to be validated so make sure to save your links. two weeks before illmania the points stacking will be completed and that point each team can focus on gearing up for the event while a select group (perhaps myself and eth, whoever is willing) will go through all points claimed and make sure they are official. any minor point differentials will be adjusted to no penalty but any major point differentials will result in that users point being negated completely. so don't fucking lie.

potential purpose of these points includes a possible advantage given to the winning team and penalty given to the losing team. (team=crew also this is eths idea not mine) in addition to this, i think the point system should factor into the final outcome of illmania.

anyways here's an outlook of the potential points system

posting an open battle: 3 points
winning a posted battle: 6 points
responding to an open battle: 1 point
responding to an obvious noob: -1 point
winning a battle you responded to: 3 points
beating an obvious noob: 0 points
(unless the noob responds to your open) in which: 3 points

in addition, all these same rules apply for audio
except in each category you will be granted an extra point
due to massive lack of activity
so for example posting an audio battle: 4 points

posting a cypher: 2 points
an additional point will be added for every additional post your cypher receives

uploading a track: 3 points
spamming tracks to accumulate points: -10 points
(this penalty multiplies for every spammed track)
having at least ten comments on your track: 3 points
(additional 3 points for every ten comments/votes)
your track being rated a 9 or 10 for every vote: 10 points
(min required votes is 10)
you can post beats or songs, but it has to be new content
for a track to be considered for points it has to be over 1:30

participating in a special battle: 5 points
winning a special battle: 10 points
special battles are organized events. tag team, video, topical and so on.

participating in an official tournament: 5 points
participating in forum tournament: 3 points
winning in a tournament point wise will look like this
first round: 10 points second round: 15 points third round: 20 points etc.
for forums tournaments it will be similar
first round: 6 points second round: 9 points third round: 12 points

in addition making it to the semi finals: 10 points
winning semi finals: 20 points
making it to finals: 50 points
winning a tournament: 100 points

for forums
semi final: 5 points
winning:10 points
finals:20 points
winning:30 points

hosting a forum tournament: 30 points
spamming tournaments to accumulate points: -30 points
(this penalty multiplies)

participating in a credit wager battle: 10 points
winning a credit wager battle: 20 points

(min wager must be 20 credits)
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Unread 01-16-2019, 10:34 AM   #18
 
joan of arc
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i love this idea and have drafted up a possible points scheme. (keep in mind none of this is official just my personal opinions/speculations/ideas) the way it works is every user will be responsible for tallying their own points. (it's not hard, everytime you do something that gives you points add it to a total) they will periodically message their leader and ask them to update their point count. the crew leader will be responsible for updating/upkeeping his crews points. this will give us a relative idea of who's leading in points leading up to illmania. in addition, all special battle and forum events will need proof to be validated so make sure to save your links. two weeks before illmania the points stacking will be completed and that point each team can focus on gearing up for the event while a select group (perhaps myself and eth, whoever is willing) will go through all points claimed and make sure they are official. any minor point differentials will be adjusted to no penalty but any major point differentials will result in that users point being negated completely. so don't fucking lie.

potential purpose of these points includes a possible advantage given to the winning team and penalty given to the losing team. (team=crew also this is eths idea not mine) in addition to this, i think the point system should factor into the final outcome of illmania.

anyways here's an outlook of the potential points system

posting an open battle: 3 points
winning a posted battle: 6 points
responding to an open battle: 1 point
responding to an obvious noob: -1 point
winning a battle you responded to: 3 points
beating an obvious noob: 0 points
(unless the noob responds to your open) in which: 3 points

in addition, all these same rules apply for audio
except in each category you will be granted an extra point
due to massive lack of activity
so for example posting an audio battle: 4 points

posting a cypher: 2 points
an additional point will be added for every additional post your cypher receives

uploading a track: 3 points
spamming tracks to accumulate points: -10 points
(this penalty multiplies for every spammed track)
having at least ten comments on your track: 3 points
(additional 3 points for every ten comments/votes)
your track being rated a 9 or 10 for every vote: 10 points
(min required votes is 10)
you can post beats or songs, but it has to be new content
for a track to be considered for points it has to be over 1:30

participating in a special battle: 5 points
winning a special battle: 10 points
special battles are organized events. tag team, video, topical and so on.

participating in an official tournament: 5 points
participating in forum tournament: 3 points
winning in a tournament point wise will look like this
first round: 10 points second round: 15 points third round: 20 points etc.
for forums tournaments it will be similar
first round: 6 points second round: 9 points third round: 12 points

in addition making it to the semi finals: 10 points
winning semi finals: 20 points
making it to finals: 50 points
winning a tournament: 100 points

for forums
semi final: 5 points
winning:10 points
finals:20 points
winning:30 points

hosting a forum tournament: 30 points
spamming tournaments to accumulate points: -30 points
(this penalty multiplies)

participating in a credit wager battle: 10 points
winning a credit wager battle: 20 points

(min wager must be 20 credits)
 
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  #19  
Unread 01-16-2019, 10:50 AM
EtH
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I don't want to get overly into the points system yet because it's going to have a little bit of depth to it and when you start trying to throw that at everyone right off the bat, it'll seem a little complex and confusing.

Although I think there are key areas to target as opposed to taking over the ENTIRE website. I want to keep it somewhat simple. Points for winning battles, points for making it far in tournaments. Doing things about tracks and cyphers are stuff is a different level and you have to start considering quality and stuff like that.

But this is all a side thing anyways. We'll start with the draft, seeing if we can get a couple new key members of the site involved and then we'll start looking at the points.
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Unread 01-16-2019, 10:50 AM   #19
 
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I don't want to get overly into the points system yet because it's going to have a little bit of depth to it and when you start trying to throw that at everyone right off the bat, it'll seem a little complex and confusing.

Although I think there are key areas to target as opposed to taking over the ENTIRE website. I want to keep it somewhat simple. Points for winning battles, points for making it far in tournaments. Doing things about tracks and cyphers are stuff is a different level and you have to start considering quality and stuff like that.

But this is all a side thing anyways. We'll start with the draft, seeing if we can get a couple new key members of the site involved and then we'll start looking at the points.
 
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  #20  
Unread 01-16-2019, 03:14 PM
Dysfunctional
Join Date: Jan 2013
Posts: 1,028
Mentioned: 540 Post(s)
Tagged: 15 Thread(s)
Estimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 stars
Ranked Audio Record
3 Won / 1 Lost
Estimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.36/10 starsEstimated Skill in Text: 6.36/10 starsEstimated Skill in Text: 6.36/10 starsEstimated Skill in Text: 6.36/10 stars
Ranked Text Record
47 Won / 45 Lost
Default

Im down for this might make me jump in that audio ring too Let's go i havent booked as many live battles this year so i got time!
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Unread 01-16-2019, 03:14 PM   #20
 
Dysfunctional
Estimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 starsEstimated Skill in Audio: 6.87/10 stars
Ranked Audio Record
3 Won / 1 Lost
Estimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.87/10 starsEstimated Skill in Text: 6.36/10 starsEstimated Skill in Text: 6.36/10 starsEstimated Skill in Text: 6.36/10 starsEstimated Skill in Text: 6.36/10 stars
Ranked Text Record
47 Won / 45 Lost
 
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Im down for this might make me jump in that audio ring too Let's go i havent booked as many live battles this year so i got time!
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I'm serving you multi's that are superior to yours
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