and parrying isnt skill based at all? (reaction time+thought+anticipation+next move=skill in my book) lol MGS# are action/Adventures while Rising was pure action (hence Hack/slash), The normal series is based on stealth so you shdnt really be fighting much aside from boss battle and eve then as long as you know the 2-3 steps that catch normal gamers off guard to beating the generic boss you pretty much have it in the bag.. while Hack/slash games they have higher def/health and switch up thier moves a lot more and somtimes with switched up charges on thier moves so less reaction time
x/ its okay just another excuse to me lol
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