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  #18  
Unread 01-03-2020, 01:52 PM
Edgeworth
Scheme Champion
Concept Champion
Rookie Champion
One Bar Champion
Tag Team Champion
Join Date: May 2018
Posts: 1,200
Mentioned: 582 Post(s)
Tagged: 36 Thread(s)
Estimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 stars
Ranked Audio Record
4 Won / 0 Lost
Estimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 stars
Ranked Text Record
72 Won / 16 Lost
Exclusive Text Record
3 Won / 1 Lost
Default

Yeah, it must have been like that at some point @REZN, because I assume that’s why mod votes were concealed in the first place


@RULE good idea to have it show the numbers and winning like a normal vote. Also, not sure how feasible this would be as I’m not sure how the programming logic is set up but maybe see what X thinks about something like mod “comments” are visible to everyone without voting, but mod “comments that contain votes” are not visible until you vote. This would allow mods to comment things like auto wins, DQs, schemes and concepts etc for all to see, but then their vote would be treated the same as a normal vote.
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Unread 01-03-2020, 01:52 PM   #18
 
Edgeworth
Scheme Champion
Concept Champion
Rookie Champion
One Bar Champion
Tag Team Champion
Estimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 starsEstimated Skill in Audio: 7.25/10 stars
Ranked Audio Record
4 Won / 0 Lost
Estimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.25/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 stars
Ranked Text Record
72 Won / 16 Lost
Exclusive Text Record
3 Won / 1 Lost
 
Join Date: May 2018
Voted: 241 audio / 1193 text
Posts: 1,200
Mentioned: 582 Post(s)
Tagged: 36 Thread(s)


Default

Yeah, it must have been like that at some point @REZN, because I assume that’s why mod votes were concealed in the first place


@RULE good idea to have it show the numbers and winning like a normal vote. Also, not sure how feasible this would be as I’m not sure how the programming logic is set up but maybe see what X thinks about something like mod “comments” are visible to everyone without voting, but mod “comments that contain votes” are not visible until you vote. This would allow mods to comment things like auto wins, DQs, schemes and concepts etc for all to see, but then their vote would be treated the same as a normal vote.
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