Quote:
Originally Posted by Mindless
You would pick your own battles. It's kind of based on the way that RPG stats are gained in that you can only level up by facing opponents with stats that are equal to or higher than your own. Basically we're applying the law of diminishing returns to battling. The difference is that someone low ranked doesn't risk as much facing someone much higher than them.
I kind of like this but I think that's too much information to give. IMO, the only information anyone should have on anyone is their current rank, w/l and ESL. If you give people too much insight into the system they figure out a way to game it and use it in ways it wasn't intended. Also, what would a weak battler see on the page of a strong battler? What's the cap on point loss?
Freeze the current rankings and put them somewhere and say "This is our old ranking system". Then you restart everyone at zero.
Also, forced match-ups is lame unless it's voluntary. What I mean by that is, for the general system it's bad. If it were it's own system it could be fun though. I don't see it ever happening though.
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on goldmic ,a weak battler ex.. mc gay would see UA with a +60/-5, or +35/-5...... . UA would see the exact opposite.. so if he battled mc gay and lost, he would lose 60 points and drop in rating. . if UA saw RULES profile then it would be +15/-15..