Thread: Sig Critique
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Unread 05-14-2015, 06:53 PM
NOBLE
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Estimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 stars
Ranked Audio Record
4 Won / 0 Lost
Estimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 stars
Ranked Text Record
30 Won / 8 Lost
Exclusive Text Record
1 Won / 1 Lost
Default

Not bad. I think the figure should blend in more with the background. Perhaps use some PSD coloring layers. Right now, it just looks like a render on top of a background. The lighting is noticeably different. The smoke effect looks dope. The fire on the right side seems like it needed better inter-play with the rest of the sig as well. I would perhaps duplicate and transform it on the other side as well but place it in front (lower left corner) of the figure...then slightly blur the one on the back to give it some perspective while sharpening the one in the front. This will give the piece more depth...which the sparks kind of do, but I believe fire in then front as well would have done to a greater degree. It would also help the fact that there's red lighting under the forearms and reflected off the face mask make more sense.

EDIT: And I agree with Student about the text...looks obscure and misplaced, especially since its by the shoulder which is reflecting more lighting.
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Last edited by NOBLE; 05-14-2015 at 06:57 PM.
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Unread 05-14-2015, 06:53 PM   #3
 
NOBLE
Staff Hall Of Famer
Estimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 stars
Ranked Audio Record
4 Won / 0 Lost
Estimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 stars
Ranked Text Record
30 Won / 8 Lost
Exclusive Text Record
1 Won / 1 Lost
 
Join Date: May 2011
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Posts: 6,103
Mentioned: 3629 Post(s)
Tagged: 76 Thread(s)


Default

Not bad. I think the figure should blend in more with the background. Perhaps use some PSD coloring layers. Right now, it just looks like a render on top of a background. The lighting is noticeably different. The smoke effect looks dope. The fire on the right side seems like it needed better inter-play with the rest of the sig as well. I would perhaps duplicate and transform it on the other side as well but place it in front (lower left corner) of the figure...then slightly blur the one on the back to give it some perspective while sharpening the one in the front. This will give the piece more depth...which the sparks kind of do, but I believe fire in then front as well would have done to a greater degree. It would also help the fact that there's red lighting under the forearms and reflected off the face mask make more sense.

EDIT: And I agree with Student about the text...looks obscure and misplaced, especially since its by the shoulder which is reflecting more lighting.
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Last edited by NOBLE; 05-14-2015 at 06:57 PM.
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