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  #19  
Unread 01-03-2020, 01:53 PM
Join Date: Aug 2009
Posts: 28,181
Mentioned: 3426 Post(s)
Tagged: 69 Thread(s)
Estimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 stars
Ranked Audio Record
32 Won / 5 Lost
Exclusive Audio Record
3 Won / 1 Lost

Estimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.37/10 stars
Ranked Text Record
187 Won / 34 Lost
Exclusive Text Record
11 Won / 5 Lost
Default

Quote:
Originally Posted by Edgeworth View Post
Yeah, it must have been like that at some point @REZN, because I assume that’s why mod votes were concealed in the first place


@RULE good idea to have it show the numbers and winning like a normal vote. Also, not sure how feasible this would be as I’m not sure how the programming logic is set up but maybe see what X thinks about something like mod “comments” are visible to everyone without voting, but mod “comments that contain votes” are not visible until you vote. This would allow mods to comment things like auto wins, DQs, schemes and concepts etc for all to see, but then their vote would be treated the same as a normal vote.
Will ask this too. good shout.
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Unread 01-03-2020, 01:53 PM   #19
 
RULE RULE is on FIRE! 15+ wins in a row!RULE is on FIRE! 15+ wins in a row!RULE is on FIRE! 15+ wins in a row!
Estimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 starsEstimated Skill in Audio: 8.32/10 stars
Ranked Audio Record
32 Won / 5 Lost
Exclusive Audio Record
3 Won / 1 Lost

Estimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.32/10 starsEstimated Skill in Text: 8.37/10 stars
Ranked Text Record
187 Won / 34 Lost
Exclusive Text Record
11 Won / 5 Lost
 
Join Date: Aug 2009
Voted: 241 audio / 1977 text
Posts: 28,181
Mentioned: 3426 Post(s)
Tagged: 69 Thread(s)


Default

Quote:
Originally Posted by Edgeworth View Post
Yeah, it must have been like that at some point @REZN, because I assume that’s why mod votes were concealed in the first place


@RULE good idea to have it show the numbers and winning like a normal vote. Also, not sure how feasible this would be as I’m not sure how the programming logic is set up but maybe see what X thinks about something like mod “comments” are visible to everyone without voting, but mod “comments that contain votes” are not visible until you vote. This would allow mods to comment things like auto wins, DQs, schemes and concepts etc for all to see, but then their vote would be treated the same as a normal vote.
Will ask this too. good shout.
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