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Unread 02-06-2014, 10:16 AM
Hubert Cumberdale
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I played Blood Money last year when my PS3 broke, epic game.

Absolution, shite.

My problem was the lack of a "target". You were going through some levels without even having a target, and even when you did, you were given like 3 completely random people, whom you didnt even have as a 'mission', which you had to kill.

As a Hitman, I wanted contracts and targets. That's it really. The story arch is not the important part, they should have realized that.

The Hotel level in Blood Money was awesome. The party in the mountains at christmas was alright too.

Actually, it kind of reminds me of how MGS went. I like when I'm stuck in a location. I'm in there, I've infiltrated, now I need to complete the mission or get killed. Big Shell and Shadow Moses is really the only two MGS that had this feeling, and Hitman kind of had it in all it's games.

Hopefully with MGS5 we get a bit of that feeling, although I doubt it with open world.
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Unread 02-06-2014, 10:16 AM   #8
 
Hubert Cumberdale
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I played Blood Money last year when my PS3 broke, epic game.

Absolution, shite.

My problem was the lack of a "target". You were going through some levels without even having a target, and even when you did, you were given like 3 completely random people, whom you didnt even have as a 'mission', which you had to kill.

As a Hitman, I wanted contracts and targets. That's it really. The story arch is not the important part, they should have realized that.

The Hotel level in Blood Money was awesome. The party in the mountains at christmas was alright too.

Actually, it kind of reminds me of how MGS went. I like when I'm stuck in a location. I'm in there, I've infiltrated, now I need to complete the mission or get killed. Big Shell and Shadow Moses is really the only two MGS that had this feeling, and Hitman kind of had it in all it's games.

Hopefully with MGS5 we get a bit of that feeling, although I doubt it with open world.
 
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