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  #14  
Unread 05-07-2012, 05:09 PM
Just C
Join Date: Jan 2009
Posts: 12,697
Mentioned: 616 Post(s)
Tagged: 41 Thread(s)
Estimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 stars
Ranked Audio Record
62 Won / 1 Lost
Estimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 7.95/10 starsEstimated Skill in Text: 7.95/10 starsEstimated Skill in Text: 7.95/10 stars
Ranked Text Record
75 Won / 24 Lost
Default

Okay Mods who can have Full Tourney Control. (If and when possible)

Based on trust and activity with Tourney's.

Audio:

Myself:
SWAVY:

RULE can decide for text.

As for official Tournaments for Audio:

64 Man Beast Mode Championship: (A Capella)
64 Man All Star Championship: (A Capella & Custom Beat)
Grand Championship: (Rank Qualified) (Custom Beat)
32 Man November Invitational: (Custom Beat)

This brings me to another issue. I would make the Grand Championships Roc Battle Beats but as far as I'm aware from last I remember. Participants end up getting stuck with the same beat round after round making it stale. Plus the beats using the old players are old. So until a solution to this *Looks at the new players and beat library* using Roc Battle Beats just isn't an option right now.
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Unread 05-07-2012, 05:09 PM   #14
 
Just C
Estimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 starsEstimated Skill in Audio: 8.72/10 stars
Ranked Audio Record
62 Won / 1 Lost
Estimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 8.72/10 starsEstimated Skill in Text: 7.95/10 starsEstimated Skill in Text: 7.95/10 starsEstimated Skill in Text: 7.95/10 stars
Ranked Text Record
75 Won / 24 Lost
 
Join Date: Jan 2009
Voted: 0 audio / 0 text
Posts: 12,697
Mentioned: 616 Post(s)
Tagged: 41 Thread(s)


Default

Okay Mods who can have Full Tourney Control. (If and when possible)

Based on trust and activity with Tourney's.

Audio:

Myself:
SWAVY:

RULE can decide for text.

As for official Tournaments for Audio:

64 Man Beast Mode Championship: (A Capella)
64 Man All Star Championship: (A Capella & Custom Beat)
Grand Championship: (Rank Qualified) (Custom Beat)
32 Man November Invitational: (Custom Beat)

This brings me to another issue. I would make the Grand Championships Roc Battle Beats but as far as I'm aware from last I remember. Participants end up getting stuck with the same beat round after round making it stale. Plus the beats using the old players are old. So until a solution to this *Looks at the new players and beat library* using Roc Battle Beats just isn't an option right now.
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