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Unread 06-27-2018, 10:34 PM
NOBLE
Hall Of Famer
Join Date: May 2011
Posts: 6,104
Mentioned: 3632 Post(s)
Tagged: 76 Thread(s)
Estimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 stars
Ranked Audio Record
4 Won / 0 Lost
Estimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 stars
Ranked Text Record
30 Won / 8 Lost
Exclusive Text Record
1 Won / 1 Lost
Default

When this is programmed, there should be an option to either wage an item OR the amount of credits that item is worth in the store. You're going to get some cases where the opponent wants to wager an item the battler already has. So he can take credits instead in that case.
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Unread 06-27-2018, 10:34 PM   #2
 
NOBLE
Hall Of Famer
Estimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 starsEstimated Skill in Audio: 7.05/10 stars
Ranked Audio Record
4 Won / 0 Lost
Estimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.05/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 starsEstimated Skill in Text: 7.71/10 stars
Ranked Text Record
30 Won / 8 Lost
Exclusive Text Record
1 Won / 1 Lost
 
Join Date: May 2011
Voted: 408 audio / 1061 text
Posts: 6,104
Mentioned: 3632 Post(s)
Tagged: 76 Thread(s)


Default

When this is programmed, there should be an option to either wage an item OR the amount of credits that item is worth in the store. You're going to get some cases where the opponent wants to wager an item the battler already has. So he can take credits instead in that case.
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