View Single Post
  #16  
Unread 06-18-2018, 12:44 PM
X-Calibur
Join Date: Oct 2006
Posts: 4,067
Mentioned: 983 Post(s)
Tagged: 15 Thread(s)
Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
Ranked Audio Record
2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
Ranked Text Record
237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
Default

Quote:
Originally Posted by Lockhart View Post
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
__________________

X-Calibur The leader of ...

GET DOWN OR LAY DOWN!!!


... No One Cared Who I Was Until I Put The Mask On ...

Fair Votes Click HERE

Reply With Quote
Unread 06-18-2018, 12:44 PM   #16
 
X-Calibur
Estimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 starsEstimated Skill in Audio: 5.76/10 stars
Ranked Audio Record
2 Won / 1 Lost
Estimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 5.76/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 starsEstimated Skill in Text: 7.14/10 stars
Ranked Text Record
237 Won / 67 Lost
Exclusive Text Record
10 Won / 3 Lost
 
Join Date: Oct 2006
Voted: 82 audio / 1538 text
Posts: 4,067
Mentioned: 983 Post(s)
Tagged: 15 Thread(s)


Default

Quote:
Originally Posted by Lockhart View Post
What exactly does APOC gain from keeping so many people when half of them are inactive in the first place? You could stand to keep about 2/3 leaders, 2 captains, and then 3/4 members of your choosing. AC's is going to have to do the exact same thing, along with OPS, so it's not like APOC would be the only crew losing anything.
It’s nothing to do with that lock at all I’m not bothered by that but it’s another thing you need people to commit too and there will always be one who doesn’t want to play by the rules ...

Secondly if you where to try implement a maximum crew tally into the coding so you physically can’t recruit more than whatever you guys agree too we both know that code isn’t going to get written ....

Like I said it’s a nice idea but it won’t happen
__________________

X-Calibur The leader of ...

GET DOWN OR LAY DOWN!!!


... No One Cared Who I Was Until I Put The Mask On ...

Fair Votes Click HERE

Offline  
Reply With Quote